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maybe at some point, you could add something like difficulty's to arena mode?
like, normal mode would be the base game, how it is right now
but a hard mode could spawn more enemy's, give you less stuff, and maybe even spawn you without a weapon, and waves come a lot faster. plus enemies would have more health.
then easy mode would just be, stuff like, more health, more mana, less enemy's, maybe even something like the player getting 2 turns instead of 1

also, little recommendation, i feel like it would be smart if every enemy turn, not every enemy did an action all at once, cause at some point, it just becomes impossible to win when the enemy has more health then you, and is way too close to attack without risking yourself, so it'd be cool if every enemy only had the chance to do an action every turn

and jumping on an idea by looksalittle, of there being some kind of sandbox mode where you can do stuff like spawn in items, enemies, even have stuff like infinite points for skills, togglable inf mana, togglable inf health, and respawning if you do die

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really cool concept and I hope it goes far

but yeah like people said in the previouse comments, vore even with a full skill tree and mechanic feels really hit or miss with taking preys (as should be expected when it's literally eating someone who don't wanna be eaten) but it's more like it's almost never a good idea to do it unless it's the last enemy and you have missing HP and spare mana

but I would like the vore system to make you feel like a real predator when you're against none vore enemies but also the vore enemies to capitalize more on this too to make you feel like the prey when against them. the game is trying to be hard on purpose and I like it, but I would also love to see it more satisfying for when you want to make those gimmicks viable, like for example a whole predatory build neglegting magic would be cool but is unsustainable because of how the vore system is dependant on softening the enemies in some way before regaining "some" HP that you lost "if" you succed in keeping the target at high enough health to be rewarding but low enough to not be a danger once it possibly escapes

but I'll watch out for the game and give it a rating in the mean time, keep up the good work man

is the game still getting updates?

Yes, i'm working on the game in my free time

Does enemy gear not drop when you devour them? You'd think that, if the skulls survive, their weapons would, too...

Fixed in the next update

I’d love to get a sort of test arena, with spawnable NPCs and free skills 

Question: What are the Items used for? Like the pelts, snake skin, the tendons and bones? I feel as though you would be able to make armor out of it but maybe in a later update. Since that would be a whole new system to make. BUT all gud just thought I'd ask since theres a chance maybe you respond back. I don't usually Comment but, I LOVE this game so far and hope to see it fully made :3

Thanks, crafting will be added in update 0.1.4a

I am a mobile player so although i might see if it comes to mobile it won't be often that i check.

Pretty damn good update

main thing i would say is at the moment it seems vore is rather weak compared to just running away and shooting the enemys to kill them

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next update when?! (I love the game!)

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I'm working on a very big update with lots of changes. I'll try to release it next week

Hey! I was curios and checked the game out using the undertale mod editor and I found a "Cheat" thing but it only said that (since its a YYC file and its impossible to see that stuff) So I was wondering if theres any cheats?

No, I'm planning to add cheats in the future.

Love it! Any chance we'll se the player be able to do CV as well? ;3

A fun little proof of concept, to be sure! Don't really get what the weakness and dominance stats do, if anything, but it's certainly something.

Any plans to add prey-centric traits, or is predator gameplay the only way to go?

Will Slime get buff and are you going to add any other races?

Sound controls would be very useful, as well as a way to save character customizations.

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