A downloadable game for Windows

Wild Dawn is a fantasy RPG set in an apocalyptic world where the boundaries of sanity and morality have long since crumbled. You will immerse yourself in a chaotic realm populated by mercenaries, slavers, psychopaths, rapists, and countless dangers at every turn. Here, everyone survives by any means necessary, and your choices will not only shape your character's fate but also influence the entire game world.


What experience does Wild Dawn offer?

  • Deep Mechanics: A complex system of attributes, traits, magic, and faction relations.
  • Deadly World: Even a single ordinary enemy can outmatch you in strength, requiring tactics and adaptation to new foes.
  • Endless Variety: Different races, dynamic character traits, hundreds of weapon types, and quests with real consequences for the player.


What is planned for release?

  • An endless world with randomly generated landscapes, biomes, factions, and NPCs.
  • Permanent death and unpredictable events.
  • Epic battles.


What has already been implemented?
The game features an "Arena" that introduces the fundamental and ready mechanics:

  • Combat System: Close combat and magic (Sword, Whip, Staff).
  • Damage System: Armor and status effects.
  • Basic Skill and Trait Progression: Electromancy, vorarephilia.
  • Test Enemies.

vore soundpack: chemicalcrux

StatusIn development
PlatformsWindows
Rating
Rated 4.6 out of 5 stars
(24 total ratings)
AuthorFlex Unreal
GenreAdventure, Role Playing, Survival
TagsAdult, Fantasy, Furry, Open World, Turn-based, vore
Average sessionA few minutes
LanguagesEnglish, Russian
InputsKeyboard, Mouse
LinksDiscord

Download

Download
Wild Dawn 0.1.31a.zip 21 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 56 · Next page · Last page

maybe at some point, you could add something like difficulty's to arena mode?
like, normal mode would be the base game, how it is right now
but a hard mode could spawn more enemy's, give you less stuff, and maybe even spawn you without a weapon, and waves come a lot faster. plus enemies would have more health.
then easy mode would just be, stuff like, more health, more mana, less enemy's, maybe even something like the player getting 2 turns instead of 1

also, little recommendation, i feel like it would be smart if every enemy turn, not every enemy did an action all at once, cause at some point, it just becomes impossible to win when the enemy has more health then you, and is way too close to attack without risking yourself, so it'd be cool if every enemy only had the chance to do an action every turn

and jumping on an idea by looksalittle, of there being some kind of sandbox mode where you can do stuff like spawn in items, enemies, even have stuff like infinite points for skills, togglable inf mana, togglable inf health, and respawning if you do die

(+1)

really cool concept and I hope it goes far

but yeah like people said in the previouse comments, vore even with a full skill tree and mechanic feels really hit or miss with taking preys (as should be expected when it's literally eating someone who don't wanna be eaten) but it's more like it's almost never a good idea to do it unless it's the last enemy and you have missing HP and spare mana

but I would like the vore system to make you feel like a real predator when you're against none vore enemies but also the vore enemies to capitalize more on this too to make you feel like the prey when against them. the game is trying to be hard on purpose and I like it, but I would also love to see it more satisfying for when you want to make those gimmicks viable, like for example a whole predatory build neglegting magic would be cool but is unsustainable because of how the vore system is dependant on softening the enemies in some way before regaining "some" HP that you lost "if" you succed in keeping the target at high enough health to be rewarding but low enough to not be a danger once it possibly escapes

but I'll watch out for the game and give it a rating in the mean time, keep up the good work man

is the game still getting updates?

Yes, i'm working on the game in my free time

Does enemy gear not drop when you devour them? You'd think that, if the skulls survive, their weapons would, too...

Fixed in the next update

I’d love to get a sort of test arena, with spawnable NPCs and free skills 

Question: What are the Items used for? Like the pelts, snake skin, the tendons and bones? I feel as though you would be able to make armor out of it but maybe in a later update. Since that would be a whole new system to make. BUT all gud just thought I'd ask since theres a chance maybe you respond back. I don't usually Comment but, I LOVE this game so far and hope to see it fully made :3

Thanks, crafting will be added in update 0.1.4a

I am a mobile player so although i might see if it comes to mobile it won't be often that i check.

Pretty damn good update

main thing i would say is at the moment it seems vore is rather weak compared to just running away and shooting the enemys to kill them

(+1)

next update when?! (I love the game!)

(+1)

I'm working on a very big update with lots of changes. I'll try to release it next week

Hey! I was curios and checked the game out using the undertale mod editor and I found a "Cheat" thing but it only said that (since its a YYC file and its impossible to see that stuff) So I was wondering if theres any cheats?

No, I'm planning to add cheats in the future.

Love it! Any chance we'll se the player be able to do CV as well? ;3

A fun little proof of concept, to be sure! Don't really get what the weakness and dominance stats do, if anything, but it's certainly something.

Any plans to add prey-centric traits, or is predator gameplay the only way to go?

Will Slime get buff and are you going to add any other races?

Sound controls would be very useful, as well as a way to save character customizations.

(+1)

O.K NEVERMIND

This game is good, i was having problems to firgure out the controls and "why can't i eat the others?" In my mind 

Just figured out that i was, in fact! Missing the fucking arrow 

One thing i imagine is a way to let others fight each other instead of simultaneously agreeing on beating the living shit out of you (maybe "mindbreaking" will do such thing)

I mean sure, maybe a stelh mecanic? Or go invisible, hide on a bush, things like that 

(+1)

I feel like I'm missing something. No matter what skills I use, I eventually get ganged up on with no chance to recover outside of running away, which doesn't heal me enough to do anything more than delay the inevitable. 

Sadly the only way to go lategame is to max out electromancy and get all items that gives you more electromancy damage so you can kill and kite them before they get to you, vore is pretty much useless

I see and our complaints have been heard, the game is much more balanced than the previous version and now that they devour you is not a 100% guaranteed game over and it is more enjoyable now and thank you very much for listening to our complaints so quickly but all the enemies still need to come at you all, It's called arena mode where you fight all against all, it's not called you vs all but the rest is very good

(+1)

Автор красава, надеюсь что проект будет жить очень долго и станет выглядеть не хуже вессел тактикс

Is the game only going to have female characters? o.o

no, i will add male characters in the future

(1 edit) (+1)(-1)

"Not a bad game exluding "fetish"  

Not a bad game concept but feels unfinished but it is a demo what to expect.

Whatever there are many issues and inbalance. The "Area" mode seems rushed, besides a big map you only get one item te defent yourself.

It is imposible to get pass wave 5-6 as all enemies attack player at once which is unfair as after game over enemies fight eachother wich sould be in "Area" mode instead being attack by 3 enemies at same time. 

Another issue is sleep-rest wich is too fast. Bigger issue is when is free turn pass, it does not stop as long as player cancels even when new round starts same when enemy gets "eaten" it does not stop resting even when enemy escaped.

But is still fun to play, for me I just enjoy the tactics and satisfaction from XP. I hope the Dev will fix those minor issues as we be waiting for full realise of the game it has some form of potential to be fun 2 play.

(+1)

I see the game as having potential but it is very unbalanced, there is no strategy for the player to win, hell becomes when 2 come out and 2 chase you to only devour you and while you try to devour them you try for 10 times and the only time you succeed they come out immediately while the enemy tries to swallow you at the first time and succeeds and after that 99% of The times you will end up being excrement on the ground because the percentage of being devoured is very high and escaping very low while with the player it is the other way around.

(1 edit) (+1)

It seems the "Rework" of the vore system is, well...

Enemies escape roughly 70 times out of 10 (that's only after the attempt has failed for the 12th time in a row) and seem to be able to hold the player indefinitely.

(-1)

The chance of escape depends on HP, so the lower the HP, the lower the chance of escape

(+1)

But the imbalance is incredible, when they eat you and you have 50% or more it is most likely that it will be a game over because it is almost impossible for you to escape and then devour them again and if you are the player and you leave your enemy at 5% it is almost impossible to devour it and digest it

(+1)

seems like right now game heavely unbalansed in favor of the enemy, or I cant find this only one strategy that allows you to get past the 6-7 round

(+1)

Looks great, but I would say, it would be easier if enemies had the same cool down for eating as you did.

(+2)

Wish there was some sort of debug/admin controls to let you get all the abilities to test and mess around with, besides that I can see this being one of my fav games yet, I love little turn based games like this, can't wait to see more! 


Also, I noticed some text saying "pink vuips" rule the world, is that some sort of secret or just in game lore? 

(+1)

Nah it's just a meme like mojang do with "Herobrine deleted"

(+1)

Very cool potential from what I read in the description, very trash and terrible gameplay right now though, I'd recommend waiting a couple of major updates to try it out

Is player able to vore?

(+3)

yap. press 'j' and click the right arrow to change the skill window.

(-2)

You should write that somewhere

i am enjoying the game i look forward to the full game as well as some bug fixes

Hey, this game looks pretty interesting - just a question before I play it

Is this game centered around vore, and if not - will there be an option to disable it in the future?

(-1)

The game will not focus on Vore, it cannot be completely disabled, but it will be possible to prevent the spawning of NPCs with these abilities.

Looks really cool! I've seen people compare this to vore war, and I can see the resemblance. Will the enemies be able to eat the player for some (more?) player prey content?

How do you stop resting? Every time I hit the rest button, it's immedietly death, even if there's no enemies and 30+ turns until they respawn, my character just stands there until I die, there's no way to stop resting.

(+1)

right click cancel any ability

how to eat enemy

This game has a ton of potential, Great Job sofar!

(1 edit)

ГОООООООЛ

Ты дебил мы в vore играем

Can you please make this game mobile?

The game keeps crashing every time I try to "relieve myself".

Crash report below.

___________________________________________

############################################################################################

ERROR in action number 1

of Draw Event for object OPc:

I32 argument is array############################################################################################

gml_Script_pc_shits (line 18)

gml_Object_OPc_Draw_0 (line 7)

(1 edit)

Liking it so far but I came across an issue. The passive for the ball of lightning to be used with the spell that pulls enemies towards each other causes a crash. The error it gave me says "

___________________________________________

############################################################################################

ERROR in action number 1

of Draw Event for object OPairing:

Variable Get 100244 (100771, -2147483648)############################################################################################

gml_Object_OPairing_Draw_0 (line 5)"


Edit: farts also crash the game

Viewing most recent comments 1 to 40 of 56 · Next page · Last page