Wild Dawn Update 0.1.2a
Wild Dawn » Devlog
This update is primarily focused on fixing most critical bugs, reworking old mechanics, and rebalancing the game.
Fixed Bugs:
- Fixed a bug where AI abilities also had cooldowns.
- Fixed a bug where the skull no longer drops from slimes.
- Fixed a bug related to ability mana.
- Fixed a crash where enemies no longer spawn outside the map boundaries.
- Fixed a crash where enemies no longer get pushed outside the map boundaries.
Hopefully, these were the last of the bugs!
Balance and Gameplay Changes:
- Rebalanced Fatal Vore to provide 25% more satiety and HP regeneration.
- Rebalanced enemy spawns to appear on one side of the player with a spread of 90-180 degrees.
- Rebalanced so that only 25% of enemies have the Vore skill.
- Rebalanced some Vore skills.
- Changed percentage-based regeneration.
- Changed "resting": you can no longer rest when enemies are nearby.
- Reworked the buff/debuff system.
Improvements and Additions:
- Significantly improved the character editor.
- Added different characteristics for races.
- Added the ability to change the character's name.
In the next update for 0.1.3a, I would like to add personality traits, improve electromancy, and draw a couple of new skins for the races.
Files
Wild Dawn 0.1.2a 14 MB
36 days ago
Get Wild Dawn
Wild Dawn
Status | In development |
Author | Flex Unreal |
Genre | Adventure, Role Playing, Survival |
Tags | Adult, Fantasy, Furry, Open World, Turn-based, vore |
Languages | English, Russian |
More posts
- Wild Dawn 0.1.1a is OUT!40 days ago
- Dev Progress v0.1.1a44 days ago
- Thanks everyone! Plans for 0.1.1a48 days ago
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